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Games Workshop 08-17 - Warhammer: The Old World - Arcane Journal: The Razing of Westerland
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Games Workshop 08-17 - Warhammer: The Old World - Arcane Journal: The Razing of Westerland

Games Workshop 08-17 - Warhammer: The Old World - Arcane Journal: The Razing of Westerland

    This 48-page softcover supplement contains:
    – Westerland Aflame: A recounting of Frydaal the Chainmaker’s invasion of Westerland, an exploration of the many Marauder Tribes that fight at her side, and the champions that lead them.
    – The Path to Glory: Rules for ‘Path to Glory’ campaigns set in the Old World, in which participants build mighty armies of conquest or destruction.
    – Marauder Tribes: Profiles and rules for the Marauder Tribes, including Chaotic Traits and Chaotic Cults, the system of beliefs that ties the many tribes and clans of the Shadowlands together.
    – Artefacts of the Shadowlands: Common magic items originating from the Shadowlands, which are available to all armies.

    This is an expansion to Warhammer: The Old World – you'll need a copy of the Warhammer: The Old World Rulebook, Warhammer: The Old World – Ravening Hordes, and Arcane Journal: Warriors of Chaos, all available separately, to use the contents of this supplement. To play the start of a Path to Glory campaign, you may need a copy of Arcane Journal: The War of Settra's Fury, also available separately.

    $7.83

    Original: $26.10

    -70%
    Games Workshop 08-17 - Warhammer: The Old World - Arcane Journal: The Razing of Westerland—

    $26.10

    $7.83

    Games Workshop 08-17 - Warhammer: The Old World - Arcane Journal: The Razing of Westerland

      This 48-page softcover supplement contains:
      – Westerland Aflame: A recounting of Frydaal the Chainmaker’s invasion of Westerland, an exploration of the many Marauder Tribes that fight at her side, and the champions that lead them.
      – The Path to Glory: Rules for ‘Path to Glory’ campaigns set in the Old World, in which participants build mighty armies of conquest or destruction.
      – Marauder Tribes: Profiles and rules for the Marauder Tribes, including Chaotic Traits and Chaotic Cults, the system of beliefs that ties the many tribes and clans of the Shadowlands together.
      – Artefacts of the Shadowlands: Common magic items originating from the Shadowlands, which are available to all armies.

      This is an expansion to Warhammer: The Old World – you'll need a copy of the Warhammer: The Old World Rulebook, Warhammer: The Old World – Ravening Hordes, and Arcane Journal: Warriors of Chaos, all available separately, to use the contents of this supplement. To play the start of a Path to Glory campaign, you may need a copy of Arcane Journal: The War of Settra's Fury, also available separately.

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      Description

        This 48-page softcover supplement contains:
        – Westerland Aflame: A recounting of Frydaal the Chainmaker’s invasion of Westerland, an exploration of the many Marauder Tribes that fight at her side, and the champions that lead them.
        – The Path to Glory: Rules for ‘Path to Glory’ campaigns set in the Old World, in which participants build mighty armies of conquest or destruction.
        – Marauder Tribes: Profiles and rules for the Marauder Tribes, including Chaotic Traits and Chaotic Cults, the system of beliefs that ties the many tribes and clans of the Shadowlands together.
        – Artefacts of the Shadowlands: Common magic items originating from the Shadowlands, which are available to all armies.

        This is an expansion to Warhammer: The Old World – you'll need a copy of the Warhammer: The Old World Rulebook, Warhammer: The Old World – Ravening Hordes, and Arcane Journal: Warriors of Chaos, all available separately, to use the contents of this supplement. To play the start of a Path to Glory campaign, you may need a copy of Arcane Journal: The War of Settra's Fury, also available separately.